What Video Games Have to Teach Us About Learning and Literacy. Second Edition Book Reviews

AUTHOR
James Paul Gee
SCORE
0
TOTAL RATINGS
26

What Video Games Have to Teach Us About Learning and Literacy. Second Edition by James Paul Gee Book Summary

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

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Book Name What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Genre Education
Published
Language English
E-Book Size 924.15 KB

What Video Games Have to Teach Us About Learning and Literacy. Second Edition (James Paul Gee) Book Reviews 2024

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James Paul Gee - What Video Games Have to Teach Us About Learning and Literacy. Second Edition Discussions & Comments

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What Video Games Have to Teach Us About Learning and Literacy. Second Edition E-book (PDF, PUB, KINDLE) Download

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Summary of What Video Games Have to Teach Us About Learning and Literacy. Second Edition by James Paul Gee

The What Video Games Have to Teach Us About Learning and Literacy. Second Edition book written by James Paul Gee was published on 02 December 2014, Tuesday in the Education category. A total of 26 readers of the book gave the book 0 points out of 5.

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