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Fallout: New Vegas is a 2010 action role-playing game developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for PlayStation 3, Windows, and Xbox 360 on October 19, 2010. A spin-off of the main Fallout series, the game is set in a post-apocalyptic open-world environment that encompasses a region consisting of parts of Arizona, California, and Nevada. It is set in a world that deviated onto an alternate timeline thanks to Atomic Age technology, which eventually led to a global nuclear apocalypse in the year 2077 in an event referred to as "The Great War", caused by a major conflict between the U.S. and China over natural resources. The main story of New Vegas takes place in the year 2281, four years after the events of Fallout 3 and 204 years after the bombs fell. It is not a sequel but does feature the return of several elements found in Fallout 2. Players take control of a character known as the Courier. While transporting a package across the Mojave Desert to the city of New Vegas (built in the ruins of Las Vegas), the Courier is ambushed, robbed of the package, shot, and buried in a cemetery. Rescued and nursed back to health by the inhabitants of a small frontier town, the Courier then begins a journey to find their would-be killer and recover the package, making friends and enemies among various warring factions, and ultimately becoming caught up in a conflict that will determine who controls New Vegas and the Mojave Wasteland. It was a commercial success, shipping more than 5 million copies, and is estimated to have sold around 12 million copies worldwide. The game received a Golden Joystick Award for "RPG of the Year" in 2011, nominated for two BAFTA Awards (Best Strategy Game and Best Story), received an Interactive Achievement Award nomination for "Role-Playing/Massively Multiplayer Game of the Year", as well as a NAVGTR Award for Supporting Performance in a Drama (Felicia Day). At launch, New Vegas received positive reviews, with critical praise for the game's writing, quests, and improved gameplay, though it was criticized for its glitches and bugs at the time. It has since obtained retrospective acclaim, with some critics referring to the game as the best in the Fallout series, as well as one of the greatest RPGs of all time. Gameplay While gameplay from Fallout 3 was retained for Fallout: New Vegas, Obsidian Entertainment worked on improving existing gameplay elements while introducing some old and new features to the series. Combat was improved upon, with the V.A.T.S. system being updated with several new attacks, and several new kill animations were added for melee weapons. Weapons' response and accuracy were also refined. Players can use the iron sights on firearms, except for certain larger guns and some energy weapons. The third-person perspective in the game was redesigned to be more "over the shoulder" than it had been in Fallout 3. Character creation was refined to take less time than Fallout 3, with players able to skip the tutorials and proceed across the Wasteland once their character is set up. Players may make any last-minute changes to their character when they step beyond the boundaries of the starting location of Goodsprings. More Perks were added to the game to provide greater options for improving the player's character upon leveling up, and Perks that only added to skill values were removed. The player can only take one Perk every two levels instead of every level like in Fallout 3, in an attempt to prevent players from becoming too strong early in the game. More weapons were added to the game, including the 9mm Pistol, the Single Shotgun, Powder Charges, Dynamite, Trail Carbine, and Grenade Launcher, with each weapon added being intended to serve a specific and tactical role within the game. The "Big Guns" and "Small Guns" skills are consolidated into one skill, "Guns", and the skill of Survival was added, adapted from the first and second game's Outdoorsman skills. In New Vegas, this skill affects how much health is restored by food and drink. Skills have a larger effect on conversation choices; whether a dialogue option will succeed or fail is shown upfront, and entirely dependent on Skill level, rather than both skill and chance as was the case in Fallout 3. Players can receive a temporary boost to a skill by reading a skill magazine corresponding to it, which can be found around the Mojave Wasteland or can be crafted after completing a side quest in the Old World Blues DLC, the effects of which can be further enhanced by certain Perks. Players can gamble by visiting casinos across the Wasteland and purchasing chips with one of the three currencies available. Casinos offer blackjack, slots, and roulette, and players' success rate is dependent on their Luck stat. Players can also play a card game called Caravan, which was specifically designed for the game and has its own rules and can be played with certain people outside of the casinos. Crafting and weapon customization Crafting in New Vegas was expanded to allow the creation of food, drink, drugs, and ammunition along with unique weapons. Crafting can be done at workbenches, reloading benches, hot plates, and campfires, and requires specific components as well as a sufficient skill level; for instance, cooking food at campfires requires the player to have a sufficient Survival skill level to do so, and may require plants that can be harvested across the Wasteland. Some special items cannot be made until their recipes or schematics are found. In addition to crafting, players can modify weapons with special firearm modifications, which may improve their rate of fire and magazine size or add sights to allow for greater range and accuracy. Some modifications must be scavenged in the Wasteland or purchased from vendors. Reputation Because of the large number of factions created for the game, developers reintroduced the reputation system that was first used in Fallout 2 and had been absent in Fallout 3. Much like the Karma system, which tracks a player's "good" and "bad" deeds, a player's standing with a faction or settlement can change depending on how they interact with them and what decisions they make. For example, if a player helps a faction or settlement, their reputation improves in all locations controlled by that faction or settlement; opting to kill their members or citizens or work against them will cause a gain of infamy with that faction or settlement. Unlike the Karma system, any reputation fame or infamy gained is permanent and irreversible, besides the NCR and Legion resetting infamy upon reaching a certain point in the game, and fame and infamy are completely separate values. The type of reputation the player has with each faction or settlement affects how non-player characters (NPCs) behave towards them; a good reputation might make completing some quests easier, provide discounts with the faction.... Discover the Joshua Graham popular books. 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    Beaverbrook

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    In Giving Thanks to God, the fifth study in the Jesus Calling® Bible Study Series, you will explore what God’s Word has to say about the many ways He provi...

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    The Index of Self-Destructive Acts

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