Nintendo Popular Books

Nintendo Biography & Facts

Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops, publishes and releases both video games and video game consoles. Nintendo was founded in 1889 as Nintendo Koppai by craftsman Fusajiro Yamauchi and originally produced handmade hanafuda playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of Donkey Kong in 1981 and the Nintendo Entertainment System and Super Mario Bros. in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Switch. It has created and/or published numerous major franchises, including Mario, Donkey Kong, The Legend of Zelda, Metroid, Fire Emblem, Kirby, Star Fox, Pokémon, Super Smash Bros., Animal Crossing, Xenoblade Chronicles, and Splatoon, and Nintendo's mascot, Mario, is internationally recognized. The company has sold more than 5.592 billion video games and over 836 million hardware units globally, as of March 2023. Nintendo has multiple subsidiaries in Japan and abroad, in addition to business partners such as HAL Laboratory, Intelligent Systems, Game Freak, and The Pokémon Company. Nintendo and its staff have received awards including Emmy Awards for Technology & Engineering, Game Awards, Game Developers Choice Awards, and British Academy Games Awards. It is one of the wealthiest and most valuable companies in the Japanese market. History 1889–1972: Early history 1889–1932: Origin as a playing card business Nintendo was founded as Nintendo Koppai on 23 September 1889 by craftsman Fusajiro Yamauchi in Shimogyō-ku, Kyoto, Japan, as an unincorporated establishment, to produce and distribute Japanese playing cards, or karuta (かるた, from Portuguese carta, 'card'), most notably hanafuda (花札, 'flower cards'). The name "Nintendo" is commonly assumed to mean "leave luck to heaven", but the assumption lacks historical validation; it can alternatively be translated as "the temple of free hanafuda". Hanafuda cards had become popular after Japan banned most forms of gambling in 1882, though tolerated hanafuda. Sales of hanafuda cards were popular with the yakuza-ran gaming parlors in Kyoto. Other card manufacturers had opted to leave the market not wanting to be associated with criminal ties, but Yamauchi persisted without such fears to become the primary producer of hanafuda within a few years. With the increase of the cards' popularity, Yamauchi hired assistants to mass-produce to satisfy the demand. Even with a favorable start, the business faced financial struggle due to operating in a niche market, the slow and expensive manufacturing process, high product price, alongside long durability of the cards, which impacted sales due to the low replacement rate. As a solution, Nintendo produced a cheaper and lower-quality line of playing cards, Tengu, while also conducting product offerings in other cities such as Osaka, where card game profits were high. In addition, local merchants were interested in the prospect of a continuous renewal of decks, thus avoiding the suspicions that reusing cards would generate. According to Nintendo, the business' first western-style card deck was put on the market in 1902, although other documents postpone the date to 1907, shortly after the Russo-Japanese War. Although the cards were initially meant for export, they quickly gained popularity not only abroad but also in Japan. During this time, the business styled itself as Marufuku Nintendo Card Co. The war created considerable difficulties for companies in the leisure sector, which were subject to new levies such as the Karuta Zei ("playing cards tax"). Nintendo subsisted and, in 1907, entered into an agreement with Nihon Senbai—later known as the Japan Tobacco—to market its cards to various cigarette stores throughout the country. A Nintendo promotional calendar from the Taishō era dated to 1915 indicates that the business was named Yamauchi Nintendo but still used the Marufuku Nintendo Co. brand for its playing cards. Japanese culture stipulated that for Nintendo to continue as a family business after Yamauchi's retirement, Yamauchi had to adopt his son-in-law so that he could take over the business. As a result, Sekiryo Kaneda adopted the Yamauchi surname in 1907 and headed the business in 1929. By that time, Nintendo was the largest playing card business in Japan. 1933–1968: Incorporation, expansion, and diversification In 1933, Sekiryo Kaneda established the company as a general partnership named Yamauchi Nintendo & Co., Ltd. investing in the construction of a new corporate headquarters located next to the original building, near the Toba-kaidō train station. Because Sekiryo's marriage to Yamauchi's daughter produced no male heirs, he planned to adopt his son-in-law Shikanojo Inaba, an artist in the company's employ and the father of his grandson Hiroshi, born in 1927. However, Inaba abandoned his family and the company, so Hiroshi was made Sekiryo's eventual successor. World War II negatively impacted the company as Japanese authorities prohibited the diffusion of foreign card games, and as the priorities of Japanese society shifted, its interest in recreational activities waned. During this time, Nintendo was partly supported by a financial injection from Hiroshi's wife Michiko Inaba, who came from a wealthy family. In 1947, Sekiryo founded the distribution company Marufuku Co., Ltd. responsible for Nintendo's sales and marketing operations, which would eventually go on to become the present-day Nintendo Co., Ltd., in Higashikawara-cho, Imagumano, Higashiyama-ku, Kyoto. In 1950, due to Sekiryo's deteriorating health, Hiroshi Yamauchi assumed the presidency and headed manufacturing operations. His first actions involved several important changes in the operation of the company: in 1951, he changed the company name to Nintendo Playing Card Co., Ltd. and in the following year, he centralized the manufacturing facilities dispersed in Kyoto, which led to the expansion of the offices in Kamitakamatsu-cho, Fukuine, Higashiyama-ku, Kyoto. In 1953, Nintendo became the first company to succeed in mass-producing plastic playing cards in Japan. Some of the company's employees, accustomed to a more cautious and conservative leadership, viewed the new measures with concern, and the rising tension led to a call for a strike. However, the measure had no major impact, as Hiroshi resorted to the dismissal of several dissatisfied workers. In 1959, Nintendo moved its headquarters to Kamitakamatsu-cho, Fukuine, Higashiyama-ku, Kyoto. The company entered into a partnership with The Walt Disney Company to incorporate its characters into playing cards, which opened it up t.... 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Best Seller Nintendo Books of 2024

  • The Ultimate History of Video Games, Volume 2 synopsis, comments

    The Ultimate History of Video Games, Volume 2

    Steven L. Kent

    The definitive behindthescenes history of video games’ explosion into the twentyfirst century and the war for industry power“A zippy read through a truly deep research job. You won...

  • The Legend of Zelda Encyclopedia synopsis, comments

    The Legend of Zelda Encyclopedia

    Nintendo

    Everything you’ve ever wanted to know about The Legend of Zeldanow in one collectable volume featuring rare and neverbeforeseen material on lore, locations, characters, and much mo...

  • The Tetris Effect synopsis, comments

    The Tetris Effect

    Dan Ackerman

    The definitive story of a game so great, even the Cold War couldn't stop it Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure ...

  • Disrupting the Game synopsis, comments

    Disrupting the Game

    Reggie Fils-Aime

    WALL STREET JOURNAL BESTSELLERLESSONS FROM A BOSSLEVEL DISRUPTOR AND GAMING LEGENDReggie FilsAimé, retired President and Chief Operating Officer of Nintendo of America Inc., s...

  • The Impossible Fortress synopsis, comments

    The Impossible Fortress

    Jason Rekulak

    A love letter to the 1980s and to nerds everywhereThe Impossible Fortress will make you remember what it feels like to love someoneor somethingfor the first time.Billy Marvin’s fir...

  • Console Wars synopsis, comments

    Console Wars

    Blake J. Harris

    Now a documentary on CBS All Access. Following the success of The Accidental Billionaires and Moneyball comes Console Warsa mesmerizing, behindthescen...

  • The Ultimate History of Video Games, Volume 1 synopsis, comments

    The Ultimate History of Video Games, Volume 1

    Steven L. Kent

    The definitive behindthescenes history of the dawn of video games and their rise into a multibilliondollar business “For industry insiders and game players alike, this book is...

  • 101 Amazing Nintendo NES Facts synopsis, comments

    101 Amazing Nintendo NES Facts

    Jimmy Russell

    In this factfilled installment in Jimmy Russell's Games Console History series, we learn 101 amazing facts about Nintendo's seminal NES, the most significant console in Nintendo hi...

  • Nintendo Blast Ano 1 synopsis, comments

    Nintendo Blast Ano 1

    Sergio Estrella

    A coletânea "Nintendo Blast Ano 1" inclui as 12 edições do primeiro ano da Revista Digital Nintendo Blast reunidas em um único ebook especial, com prefácio inédito do editor, e cap...

  • You synopsis, comments

    You

    Austin Grossman

    When Russell joins Black Arts games, brainchild of two visionary designers who were once his closest friends, he reunites with an eccentric crew of nerds hacking the frontiers of b...

  • Stardew Valley Nintendo Switch Game Guide Unofficial synopsis, comments

    Stardew Valley Nintendo Switch Game Guide Unofficial

    The Yuw

    Unofficial Guide Version Advanced Tips & Strategy Guide. This is the most comprehensive and only detailed guide you will find online. Available for instant download on your mob...

  • Pure Invention synopsis, comments

    Pure Invention

    Matt Alt

    The untold story of how Japan became a cultural superpower through the fantastic inventions that capturedand transformedthe world’s imagination. “A masterful book driven ...

  • How to Raise a Healthy Gamer synopsis, comments

    How to Raise a Healthy Gamer

    Alok Kanojia, MD, MPH

    A former gamer and Harvardtrained psychiatrist offers a proven, tested plan to help parents define, set, and reinforce healthy boundaries around video games and help kids who have ...

  • Nintendo Blast Ano 5 synopsis, comments

    Nintendo Blast Ano 5

    Rafael Neves

    A coletânea "Nintendo Blast Ano 15" inclui as 12 edições do quinto ano da Revista Digital Nintendo Blast reunidas em um único ebook especial, com prefácio inédito do editor, e capa...

  • Game Over synopsis, comments

    Game Over

    David Sheff

    More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three comp...

  • The Legend of Zelda Breath of The Wild Nintendo Switch Game Guide Unofficial synopsis, comments

    The Legend of Zelda Breath of The Wild Nintendo Switch Game Guide Unofficial

    The Yuw

    Would you like to know how to download and install the game? If so, we have got you covered. We will walk you through the game, provide professional strategies and tips, as well as...

  • The NES Encyclopedia synopsis, comments

    The NES Encyclopedia

    Chris Scullion

    A comprehensive, colorful guide to every game ever released on the classic Nintendo Entertainment System.   One of the most iconic video game systems, the NES is credited with...

  • Super Mario synopsis, comments

    Super Mario

    Jeff Ryan

    The story of Nintendo's rise and the beloved icon who made it possible. Nintendo has continually set the standard for videogame innovation in America, starting in 1981 with a plu...

  • All Your Base Are Belong to Us synopsis, comments

    All Your Base Are Belong to Us

    Harold Goldberg

    Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversyand passionbehind the videogame's me...

  • Ask Iwata synopsis, comments

    Ask Iwata

    Satoru Iwata

    Satoru Iwata was the global president and CEO of Nintendo and a gifted programmer who played a key role in the creation of many of the world’s bestknown games. He led the productio...

  • The Ultimate Final Fantasy XIV Cookbook synopsis, comments

    The Ultimate Final Fantasy XIV Cookbook

    Victoria Rosenthal

    Travel through the exciting culinary world of FINAL FANTASY XIV.Journey through the rich culinary landscape of FINAL FANTASY XIV. Featuring favorite flavors from across Hydaelyn an...

  • Nintendo Blast Ano 2 synopsis, comments

    Nintendo Blast Ano 2

    Rafael Neves

    A coletânea "Nintendo Blast Ano 2" inclui as 12 edições do segundo ano da Revista Digital Nintendo Blast reunidas em um único ebook especial, com prefácio inédito do editor, e capa...

  • Super Mario Odyssey Game, Wii U, Nintendo Switch, Amiibo, Gameplay, Luigi, Wiki, Guide Unofficial synopsis, comments

    Super Mario Odyssey Game, Wii U, Nintendo Switch, Amiibo, Gameplay, Luigi, Wiki, Guide Unofficial

    Chala Dar

    UNOFFICIAL GUIDE Are you looking to download and install the game? Do you often find it difficult to beat certain parts? Would you like to play like a PRO? Would you like to get to...