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M-learning, or mobile learning, is a form of distance education where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning." M-learning devices include computers, MP3 players, mobile phones, and tablets. M-learning can be an important part of informal learning.M-learning is convenient in that it is accessible virtually anywhere. It allows for the instant sharing of feedback and tips since mobile devices are often connected to the internet. M-learning also offers strong portability by replacing books and notes with small devices filled with tailored learning content. Moreover, it has the added benefit of being cost-effective, as the price of digital content on tablets is falling sharply compared to traditional media such as books, CDs, DVDs, etc. For example, a digital textbook costs one-third to half the price of a paper textbook, with zero marginal cost.According to Fombona, Pascual-Sevillana, and González-Videgaray, this methodology offers various possibilities, including greater and different access to information. It also introduces significant innovations, such as the increase in informal and playful activities, iconic virtual membership, and networks of friendly interaction within new scales of values. Background Mobile learning is the delivery of learning, education, or learning support on mobile phones, PDAs, or tablets. New mobile technology, such as hand-held-based devices, is playing a large role in redefining how people receive information. History of M-learning Concepts of m-learning were introduced by Alan Kay in the 1970s when he joined Xerox Corporation's Palo Alto Research Center and formed a group to develop the "Dynabook," a portable and hands-on personal computer. The aim was to provide children with access to the digital world. However, this project eventually failed due to a lack of technological support at that time. In 1994, Mitsubishi Electric Corp. created the first smartphone called IBM Simon, which was defined as a handheld personal communicator. Following this, various technological companies began designing what we now know as "smartphones." The creation of smartphones laid the foundation for mobile learning, and subsequent innovations in mobile devices propelled mobile learning into the realm of projects and research. Chronologically, m-learning research has been characterized into three phases: the first phase is the focus on devices; the second is the focus on learning outside the classroom; the third phase is the focus on the mobility of the learner. In its second phase, around 2005, a tremendous number of projects have been completed, four major projects are "The Leonardo da Vinci project From e-learning to m-learning led by Ericsson Education Dublin", "The Leonardo da Vinci project Mobile learning: the next generation of learning led by Ericsson Education Dublin", "The IST project M-Learning led by the United Kingdom government Learning and Skills Development Agency (LSDA)" and "The IST project MOBILearn led by Giunti Ricerca of Genoa, Italy". These projects are mainly targeted on the effects of m-learning, like motivation to learn, engagement in learning activities, and focus on special needs people; they set the tone for mobile learning, and m-learning is prepared to transfer from project status to mainstream education and training.Chronologically, m-learning research can be divided into three phases: the first phase focused on devices, the second phase emphasised learning outside the classroom, and the third phase emphasised the mobility of learners. During the second phase, around 2005, a significant number of projects were completed. Four notable projects were "The Leonardo da Vinci project: From e-learning to m-learning," led by Ericsson Education Dublin; "The Leonardo da Vinci project: Mobile learning - the next generation of learning," also led by Ericsson Education Dublin; "The IST project: M-Learning," led by the United Kingdom government Learning and Skills Development Agency (LSDA); and "The IST project: MOBILearn," led by Giunti Ricerca of Genoa, Italy. These projects primarily focused on the effects of m-learning, such as motivation to learn, engagement in learning activities, and catering to the needs of special needs individuals. They set the stage for mobile learning, preparing it to transition from project status to mainstream education and training.Currently, m-learning research has become globalised, with Africa, Asia, North America, Europe, Scandinavia, Australia, and New Zealand all making remarkable achievements in this field. Approaches Classroom Applications in classrooms and other learning spaces combine the use of handheld computers, PDAs, smartphones, or handheld voting systems (such as clickers) with traditional resources. Class management Mobile devices in brick-and-mortar classrooms can be used to enhance student-centered learning and group collaboration among students through communication applications, interactive displays, quick response codes, and video features. Existing mobile technology can replace cumbersome resources such as textbooks, visual aids, and presentation technology. Interactive and multi-mode technology allows students to engage and manipulate information. Mobile Device features with WIFI capabilities allow for on-demand access to information. Access to classroom activities and information on mobile devices provides a continuum for learning inside and outside the classroom.In a literature review conducted by FutureLab, researchers found that increased communication, collaboration, and understanding of concepts were a result of mobile technology applications. Distance Learning Mobile devices can be used in online settings to enhance learning experiences. The mobile phone (through text SMS notices) can be used especially for distance education or with students whose courses require them to be highly mobile, particularly to communicate information regarding the availability of assignment results, venue changes, and cancellations, etc. Mobile devices facilitate online interaction between teachers and students, and student to student. Mobile devices make it possible to facilitate real-time interaction, allowing students to obtain immediate feedback. Educators can also assess student comprehension by using mobile devices, which provide real-time updates on student progress, enabling teachers to adapt and personalise their teaching. It can also be of value to business people, such as sales representatives, who do not wish to waste time away from their busy schedules to attend formal training events.Podcasting Podcasting consists of listening to audio recordings of lectures. It can be used to review live lectures and to provide opportunities for students to rehearse oral presentations. Podcasts may also provide supplemental information to e.... Discover the Richard Parkes Cordock popular books. Find the top 100 most popular Richard Parkes Cordock books.

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  • Profit Upgrade synopsis, comments

    Profit Upgrade

    Richard Parkes Cordock

    How to Turn Your Workforce into Your Salesforce, and Add £1,000s, £100,000s or £1m+ to Your Bottomline Profits (Each Year, and Even in Sluggish Times)

  • People Upgrade synopsis, comments

    People Upgrade

    Richard Parkes Cordock

    How to squeeze more revenue, profit and cashflow from your employees and managers – by taking mentoring out of your boardroom and into your workforce

  • All Employees Are Marketers synopsis, comments

    All Employees Are Marketers

    Richard Parkes Cordock

    Still Think That Marketing is Just the Responsibility of Your Marketing Department?”Think again!The fact is ALL your employees and managers regardless of their title, job descript...