Digital Games and Language Learning Book Reviews

AUTHOR
Michael Thomas, Kasumi Yamazaki & Mark Peterson
SCORE
0
TOTAL RATINGS
22

Digital Games and Language Learning by Michael Thomas, Kasumi Yamazaki & Mark Peterson Book Summary

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).

The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings.

Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

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Book Name Digital Games and Language Learning
Genre Language Arts & Disciplines
Published
Language English
E-Book Size 19.54 MB

Digital Games and Language Learning (Michael Thomas, Kasumi Yamazaki & Mark Peterson) Book Reviews 2024

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Summary of Digital Games and Language Learning by Michael Thomas, Kasumi Yamazaki & Mark Peterson

The Digital Games and Language Learning book written by Michael Thomas, Kasumi Yamazaki & Mark Peterson was published on 25 March 2021, Thursday in the Language Arts & Disciplines category. A total of 22 readers of the book gave the book 0 points out of 5.

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