The Art of Moving Points by Brian Tindall Book Summary
The “Art of Moving Points” is designed for the intermediate to advanced Character Rigger or Character Modeler that wants to learn a different approach to character facial articulation using point weight containers, and assigning them to deformers to move points in space. The “Art of Moving Points” is also an excellent source for Character Modelers who are designing character facial meshes for production. Character facial articulation is extremely challenging, and The “Art of Moving Points” breaks down the modeling and articulation process using three formats: text, illustrations and videos.
The Art of Moving Points (Brian Tindall) Book Reviews
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Impressive body of workNearly 300 pages of dense detailed information from a former Pixar modeller and animator, a stellar use of iBooks Author's multi media capabilities, For someone new to character modelling and articulation this all seems a little daunting but I have already picked up a few core principles to get things moving, It might be a little on the advanced side, but it's so well put together and well explained, very enjoyable, highly recommended.Score: 5/5
Incredible book!I felt compelled to review this book and give it the full 5 stars as it really is an amazing piece of work. The way Brian breaks down every small part of the face and explains how and why things should work is fascinating. The videos make so much difference to grasping the theories he is describing. I had a lot of fun digesting it! It's a pretty advanced subject matter, but if you have any interest at all in creating face rigs for stylised characters, it's superb. Highly recommended..Score: 5/5
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