Amos T Fairchild Popular Books

Amos T Fairchild Biography & Facts

In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982. Built-in games, like those from the first generation, saw limited use during this era. Though the first generation Magnavox Odyssey had put games on cartridge-like circuit cards, the games had limited functionality and required TV screen overlays and other accessories to be fully functional. More advanced cartridges, which contained the entire game experience, were developed for the Fairchild Channel F, and most video game systems adopted similar technology. The first system of the generation and some others, such as the RCA Studio II, still came with built-in games while also having the capability of utilizing cartridges. The popularity of game cartridges grew after the release of the Atari 2600. From the late 1970s to the mid-1990s, most home video game systems used cartridges until the technology was replaced by optical discs. The Fairchild Channel F was also the first console to use a microprocessor, which was the driving technology that allowed the consoles to use cartridges. Other technology such as screen resolution, color graphics, audio, and AI simulation was also improved during this era. The generation also saw the first handheld game cartridge system, the Microvision, which was released by toy company Milton Bradley in 1979. In 1979, gaming giant Activision was created by former Atari programmers and was the first third-party developer of video games. By 1982, the shelf capacity of toy stores was overflowing with an overabundance of consoles, over-hyped game releases, and low-quality games from new third-party developers. An over-saturation of consoles and games, coupled with poor knowledge of the market, saw the video game industry crash in 1983 and marked the start of the next generation. Beginning in December 1982 and stretching through all of 1984, the crash of 1983 caused major disruption to the North American market. Some developers collapsed and almost no new games were released in 1984. The market did not fully recover until the third generation. The second generation ended on January 1, 1992, with the discontinuation of the Atari 2600. Background The primary driver of the second generation of consoles was the introduction of the low-cost microprocessor. Arcade games and the first generation of consoles used discrete electronic components including simple logic chips such as transistor-transistor logic (TTL)-based integrated circuits (ICs). Custom application-specific integrated circuits (ASICs) like the AY-3-8500 were produced to replicate these circuits within a single chip, but still presented only a single fixed logic program,. Once a game was shipped, there were only minimal variations that could be made by adjusting the positions of jumpers (effectively the behavior of the "cartridges" that shipped with the Magnavox Odyssey). As Atari, Inc. recognized, spending from $100,000 to 250,000 and several months of development time on a hardware unit with a single dedicated game with only three-month shelf life before it was outdated by other competitors' offerings was not a practical business model, and instead some type of programmable console would be preferred. Intel introduced the first microprocessor, the 4004, in 1971, a special computer chip that could be sent a simple instruction and provide its result. This allowed the ability to create software programs around the microprocessor rather than fix the logic into circuits and ICs. Engineers at both Atari, Inc. (via its Cyan Engineering subsidiary) and at Alpex Computer Corporation saw the potential to apply this to home consoles as prices for microprocessors became more affordable. Alpex's work led to partnership with semiconductor manufacturer Fairchild Camera and Instrument and lead to the release of the first such programmable home console, the Fairchild Channel F released in 1976, based on the Fairchild F8 microprocessor. The Channel F also established the use of ROM cartridges to provide the software for the programmable console, consisting of a ROM chip mounted on a circuit board within a hard casing that can withstand the physical insertion into the console and potential static electricity buildup. Atari's own programmable console, the Atari Video Computer System (Atari VCS or later known as the Atari 2600), was released in 1977 and based on the MOS Technology 6507 microprocessor, with a cartridge design influenced in part by the Channel F system. Other console manufacturers soon followed suit with the production of their own programmable consoles. At the start of the second generation, all games were developed and produced in-house. Four former Atari programmers, having left from conflicts in management style after Atari was purchased by Warner Communications in 1976, established Activision in 1979 to develop their own VCS games, which included Kaboom! and Pitfall!. Atari sued Activision on the basis of theft of trade secrets and violation of their non-disclosure agreements, but the two companies settled out of court in 1982, with Activision agreeing to pay a small license fee to Atari for every game of theirs they sold. This established Activision as the first third-party developer for a console. This also established a working model for licensing other third-party developers, which several companies followed in Activision's wake, partially contributing to the video game crash of 1983 due to oversaturation. As the second generation of consoles coincided with the golden age of arcade video games, a common trend that emerged during the generation was licensing arcade video games for consoles. Many of them were increasingly licensed from Japanese video game companies by 1980, which led to Jonathan Greenberg of Forbes predicting in early 1981 that Japanese companies would eventually dominate the North American video game industry later in the decade. .... Discover the Amos T Fairchild popular books. Find the top 100 most popular Amos T Fairchild books.

Best Seller Amos T Fairchild Books of 2024

  • Alice and the Rabbit synopsis, comments

    Alice and the Rabbit

    Amos T. Fairchild

    Alice knew she wasn't anywhere near drunk enough to be sitting on the manicured lawn in a quaint little garden looking at a large white rabbit, especially one quite so well dressed...

  • Time of the Dula Kaena synopsis, comments

    Time of the Dula Kaena

    Amos T. Fairchild

    The second book of the Shards of Heaven series.Jorden had been living in a world of dream for weeks, or perhaps hours depending on his frame of reference, but he knew he needed to ...

  • The Face of Destiny synopsis, comments

    The Face of Destiny

    Amos T. Fairchild

    Can things get any worse for Jorden Miles? Well the answer to that is yes, unfortunately. This time Helen has gone to far in her quest for the ultimate knowledge of the reality of ...

  • Megan synopsis, comments

    Megan

    Amos T. Fairchild

    The great galactic empire lies in blasted ruins now 500 years cold. In its wake rises the new Ferne Federation, picking from the bones of long dead worlds, its mutant salvage worke...

  • Hunting the Tyrant synopsis, comments

    Hunting the Tyrant

    Amos T. Fairchild

    A story of a time long forgotten, the warriors of a once proud clan fighting for their place in a fading civilization. Already their race dwindles as their world cools, but they ar...

  • Bukwyrld synopsis, comments

    Bukwyrld

    Amos T. Fairchild

    As the traffic lights changed to a pale cool blue, Cameron knew something was fundamentally wrong with the very fabric of the universe. He was no longer even sure who and what he w...

  • Mirrim Vale synopsis, comments

    Mirrim Vale

    Amos T. Fairchild

    The dramatic conclusion to the Mirrim Dawn saga.The Mirrim Dawn's world had been settled and long forgotten by the Federation, Dawn herself born to a time of peace and harmony unde...

  • Housekeeping synopsis, comments

    Housekeeping

    Amos T. Fairchild

    A Delta Pavonis story. Three women alone aboard the crippled colony vessel Sirius, a distant earth now silent for centuries, the fate of humanity itself now upon their shoulders, t...

  • Ronald Pinkly, These Are Your Lives. synopsis, comments

    Ronald Pinkly, These Are Your Lives.

    Amos T. Fairchild

    Ronald Pinkly is having a bad day. Of course he knew his life was never going to end well, and he has apparently misplaced his watch. Being eaten, suffocated and shot wasn't going ...

  • Mirrim Dawn synopsis, comments

    Mirrim Dawn

    Amos T. Fairchild

    The first book in the Mirrim Dawn saga.Her world of Theos had been settled in a time long forgotten by the Federation, Dawn born to a simple and peaceful agrarian existence, her vi...

  • Long Days in Paradise synopsis, comments

    Long Days in Paradise

    Amos T. Fairchild

    Jorden gritted his teeth as he surveyed the somewhat odd world he found himself within.Things had settled down somewhat for the Tasmanian youth. He now accepted that he had somehow...

  • Vampire Planet synopsis, comments

    Vampire Planet

    Amos T. Fairchild

    An alien invasion, a clash of two worlds and two vastly differing cultures...Those of the Blood have lived in a world of peace for almost three centuries, the curse of humanity alm...