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Oliver Grau (born 24 October 1965) is a German art historian and media theoretician with a focus on image science, modernity and media art as well as culture of the 19th century and Italian art of the Renaissance. Main Areas of Research are: Digital Art, Media Art History, immersion, digital humanities, documentation and conservation strategies of born-digital media art. He is founder and director of the Archive for Digital Art (1998) and founder and head of the Society for MediaArtHistories and its biennial conference series (since 2004). His monograph "Virtual Art: From Illusion to Immersion" (MIT Press 2004) is highly cited and with translations of his texts in 15 languages to date and over 300 invited lectures in 44 countries, he is one of the most internationally renowned contemporary art and media scholars. Works Oliver Grau was appointed in 2005 Chair Professor at the Center for Image Science at the Danube University Krems. He was invited to more than 350 lectures and keynotes and has conducted international lecture tours, received numerous awards, and produced international publications in English, Spanish, Portuguese, Serbian, Macedonian, Slovenian, Korean, Chinese. After studying in Hamburg, Siena, and London, earning a master's degree under Martin Warnke, among others, and a doctorate in Berlin under Horst Bredekamp and Friedrich Kittler, Grau taught and conducted research at the Humboldt University in Berlin, spent time as a guest researcher at institutions in Japan and the United States, and, after completing his habilitation at the University of Art in Linz in 2004, worked as a professor at universities. Since 2005 he has held the first chair for image sciences in the German-speaking world and headed the Department of Image Science at Danube University Krems. His main research interests in image science focus on the histories of media art, immersion (virtual reality), and emotion, as well as the history, idea, and culture of artificial life, "living" and telematic imagery, telepresence and the development of digital humanities through tools such as online image and video databases. Immersion research Grau's book Virtual Art has more than 2700 citations according to Grau's Google Scholar profile and has received more than 80 reviews,. Using an interdisciplinary approach Grau also analysed methods which elicit or heighten the impression of immersion in digital image spaces for the viewer. He found that this is primarily induced by interaction; reaction of the images in real-time to the viewer's movements (Grau 1999–2007), the utilisation of evolutionary image processes — for example, genetic algorithms — (Grau 1997 and 2001), haptic feedback, the natural design of the interface (Grau 2002), the impression of telematic presence (Grau 2000), and particularly the dimensions and design of the image display, which must fill the viewer's field of vision completely and extend up to 360° both horizontally and vertically (Grau 2001 and 2003). These studies sought to transcend customary single media approaches in research on perceptual illusions and to introduce concepts such as polysensuality, suggestive potential, image space, disposition of the individual observer, and evolution of the visual media as well as to expand the theoretical work on distance by Ernst Cassirer and Erwin Panofsky, amongst others. In addition Grau undertook studies of innovative linkages of architecture and immersive moving images (Grau 2003, etc.), as well as of immersion in the history of film (Grau 2006 and 2007). The majority of these publications resulted from two research projects of the Deutsche Forschungsgemeinschaft (DFG — German Research Foundation): Art History and Media Theories of Virtual Reality, 1998–2002, and Immersive Art, 2002–2005. Emotion research Several research projects conducted at the Berlin-Brandenburg Academy of Sciences and Humanities and the German Academyof Sciences Leopoldina and two summer academies supported by the Volkswagen Foundation gave rise to an interdisciplinary study on the history of managing feelings through images and sound (Grau 2005). Building on the work of Antonio Damasio, Joseph LeDoux, and Wolf Singer, and using the examples of Matthias Grünewald's Isenheimer Altarpiece, Leni Riefenstahl's film Triumph of the Will, and the computer game “America's Army”, it was demonstrated how emotional experiences with images can forge a sense of community; in this way a contribution was made to research on a problematic key concept of image science. Media Art Histories and Image Science Since 2002, Grau brought together interdisciplinary media art research and its history(s) as in an international and interdisciplinary conference series. A year of scholarly research 2003 by Oliver Grau and Wendy Coones at Humboldt University Berlin and the presentation and discussion of the concept at a DFG-funded planning meeting led by Grau with international experts at the Villa Vigoni Science Center in 2004, led to the first congress on media art history in Banff (Canada) in 2005 under Grau's directorship, with 500 participants. Through the world conferences in Berlin (2007), Melbourne (2009), Liverpool (2011), Riga (2013), Montreal (2015), 2017 Krems/Vienna (2017), Aalborg (2019), Venice (2023) Grau, as founding director and chair with the members of the boards, was able to establish the international field, which draws especially from art, media, film, technology, and science history, and includes digital humanities, sound studies, anthropology, and philosophy. His volumes "Imagery in the 21st Century" (2011), "Museum and Archive on the Move" (2017), "Digital Art through the Looking Glass" (2019) and "Retracing Political Dimensions: Strategies in Contemporary New Media Art" (2021) expanded the context of Image Science. In 2018 Grau was a speaker at the Chicago New Media Symposium which was held as part of the Chicago New Media 1973-1992 Exhibition. The Exhibition was curated by jonCates. Digital Humanities / Image Science Grau has conceived new scientific tools for the humanities/digital humanities, he led the project "Immersive Art" of the German Research Foundation (DFG) whose team started developing in 1998 the first international archive for digital art written on an open source platform, hosted by the Society for MediaArtHistories and has since been followed up by a number of spin-off projects. As the first online archive streamed, the Database of Virtual Art (DVA) has regularly provided video documentation since 2000. ADA has been further developed into the first web 2.0, 3.0 online archive of art history with funding from the FWF since 2012. In addition, a bridgingthesaurus was developed to connect media art and its art historical precursors. Since 2020, ADA has been expanded into a research and teaching platform for universities through funding of 1.2 million euros from the Austrian Federal Ministry. The Archive of Digital Art, ADA, former Database .... 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  • A Rainbow After the Storm synopsis, comments

    A Rainbow After the Storm

    Eva Neidich

    In this enchanting collection of poems, the author speaks of love, loss, and the power of understanding to connect us through generations. Spanning heartwarming family moments and ...

  • A Grandma and A Cockroach synopsis, comments

    A Grandma and A Cockroach

    Eva Neidich

    In this book, a grandmother reflects on her own struggles with a childhood fear of bugs and how she eventually overcame it. As parents and teachers, we can help our children naviga...