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Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are Warhammer and Warhammer 40,000. Founded in 1975 by John Peake, Ian Livingstone and Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go. It later became an importer of the U.S. role-playing game Dungeons & Dragons, and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings film trilogy in 2001. It also owns Forge World (which makes complementary specialist resin miniatures and conversion kits). It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History Early years Founded in 1975 at 15 Bolingbroke Road, London by John Peake, Ian Livingstone and Steve Jackson (not to be confused with U.S. game designer Steve Jackson), Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris, and Go. It later became an importer of the U.S. role-playing game Dungeons & Dragons, and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. In order to promote their business and postal games, create a games club, and provide an alternative source for games news, the newsletter Owl and Weasel was founded in February 1975. This was superseded in June 1977 by White Dwarf. From the outset, there was a clear, stated interest in print regarding "progressive games", including computer gaming, which led to the departure of John Peake in early 1976, who preferred "traditional games" (such as backgammon). The loss of Peake also meant the loss of the fledgling company's main source of income. However, having successfully obtained official distribution rights to Dungeons & Dragons and other TSR products in the UK, and maintaining a high profile by running games conventions, the business grew rapidly. It opened its first shop in April 1978. In late 1978 Games Workshop provided the funding to co-found Citadel Miniatures in Newark-on-Trent. Citadel would produce the metal miniatures used in its role-playing games and tabletop wargames. The "Citadel" name became synonymous with Games Workshop Miniatures, and continues to be a trademarked brand name used in association with them long after the Citadel company was absorbed into Games Workshop. For a time Gary Gygax promoted the idea of TSR, Inc. merging with Games Workshop, until Steve Jackson and Ian Livingstone backed out. The company's publishing arm also released UK reprints of American RPGs such as Call of Cthulhu, Runequest, Traveller and Middle-earth Role Playing, which were expensive to import (having previously done so for Dungeons & Dragons since 1977). In 1984 Games Workshop ceased distributing its products in the U.S. through hobby games distributors and opened its Games Workshop (U.S.) office. Games Workshop (U.S.), and Games Workshop in general, grew significantly in the late 1980s, with over 250 employees on the payroll by 1990. Refocus Tom Kirby became General Manager in 1986. Following a management buyout by him and Bryan Ansell in December 1991, when Livingstone and Jackson sold their shares for £10 million, Games Workshop refocused on their miniature wargames Warhammer Fantasy Battle (WFB) and Warhammer 40,000 (WH40k), their most lucrative lines. The retail chain refocused on a younger, more family-oriented market. The change of direction was a great success and the company enjoyed growing profits, but the more commercial direction of the company made it lose some of its old fan base. A breakaway group of two company employees published Fantasy Warlord in competition with Games Workshop, but the new company met with little success and closed in 1993. Games Workshop expanded in Europe, the US, Canada and Australia, opening new branches and organising events in each new commercial territory. Having been acquired by private equity firm ECI Partners the company was floated on the London Stock Exchange in October 1994. In October 1997 all UK-based operations were relocated to the current headquarters in Lenton, Nottingham. The company diversified by acquiring Sabretooth Games (card games), creating the Black Library (literature), and working with THQ (computer games). In late 2009 Games Workshop issued a succession of cease and desist orders against various Internet sites it accused of violating its intellectual property generating anger and disappointment from its fan community. On 16 May 2011, Maelstrom Games announced that Games Workshop had revised the terms and conditions of their trade agreement with independent stockists in the UK. The new terms and conditions restricted the sale of all Games Workshop products to within the European Economic Area. On 16 June 2013, WarGameStore, a UK-based retailer of Games Workshop products since 2003, announced further changes to Games Workshop's trade agreement with UK-based independent stockists. Tom Kirby stepped down in 2017. In July 2021, Games Workshop made changes to their IP guidelines, adopting a "zero tolerance" stance towards fan-made games, videos and animations, drawing criticism from fans. The presence of Games Workshop in the East Midlands has led the region to become the centre of the wargames industry in the UK, known as the lead belt with numerous other companies founded by former employees. Operations Licensing Alongside the UK publishing rights to several American role-playing games in the 1980s (including Call of Cthulhu, Runequest and Middle-earth Role Playing,) Games Workshop also secured the rights to produce miniatures or games for several classic British science fiction properties such as Doctor Who and several characters from 2000 AD including Rogue Trooper and Judge Dredd. Alongside the rights to reprint Iron Crown Enterprises' Middle-earth Role Playing, Citadel Miniatures acquired the rights to produce 28 mm miniatures based on The Lord of the Rings and The Hobbit. In conjunction with the promotion of The Lord of the Rings film trilogy in 2001, Games Workshop acquired the rights to produce a skirmish wargame and miniatures, using the movies' production and publicity art, and information provided by the original novels by J.R.R. Tolkien. A 25 mm scale was used. The rights to produce a role-playing game using the films' art and both the book and the movies' plots and characters were sold to another firm, Decipher, Inc. Games Workshop also produced a Battle of Five Armies game based on a culminating episode in The Hobbit, using 10.... Discover the Forge World popular books. Find the top 100 most popular Forge World books.

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  • Union synopsis, comments

    Union

    Colin Woodard

    By the bestselling author of American Nations, the story of how the myth of U.S. national unity was created and fought over in the nineteenth centurya myth that continues to affect...

  • Forge of Darkness synopsis, comments

    Forge of Darkness

    Steven Erikson

    Now is the time to tell the story of an ancient realm, a tragic tale that sets the stage for all the tales yet to come and all those already told...It's a conflicted time in Kurald...

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    Hammer and Anvil

    Pamela Kyle Crossley

    This groundbreaking book examines the role of rulers with nomadic roots in transforming the great societies of Eurasia, especially from the thirteenth to sixteenth centuries. Disti...

  • Get Married synopsis, comments

    Get Married

    Brad Wilcox

    A Next Big Idea Club MustReadWhat's the recipe for happiness? If you listen to liberal elites or red pill influencers, you'd say it's making money, living for yourself, and staying...

  • Creating a Missional Culture synopsis, comments

    Creating a Missional Culture

    JR Woodward

    Once upon a time, Moses had had enough. Exhausted by the challenge of leading the Israelites from slavery to the Promised Land, Moses cried out to God, "What have I done to displea...

  • Forge of the High Mage synopsis, comments

    Forge of the High Mage

    Ian C. Esslemont

    A riotous new novel takes readers deeper into the politics and intrigue of the New York Times bestselling Malazan Empire After decades of warfare, Malazan forces are poised to cons...

  • The Forging of a Rebel synopsis, comments

    The Forging of a Rebel

    Arturo Barea & Ilsa Barea

    This astonishing autobiographical trilogyhailed by George Orwell and Gabriel García Márquezis “the most definitive and personal account of Spain’s history during . . . the 20th cen...

  • NIrV, Minecrafters Bible synopsis, comments

    NIrV, Minecrafters Bible

    Zondervan

    A Bible for kids 610 who love Minecraft!Do you ever feel like it's more fun to exist in the online world than the real one? Is that the only place you can control your destiny?Well...

  • Not For Tourists Guide to Philadelphia synopsis, comments

    Not For Tourists Guide to Philadelphia

    Not For Tourists

    The Not For Tourists Guide to Philadelphia is a mapbased guide to the city made for locals, business travelers, and yes, even tourists. It divides Philly into twentyseven neighborh...

  • Prairie Forge synopsis, comments

    Prairie Forge

    James J. Kimble

    In the wake of Pearl Harbor, President Roosevelt called for the largest arms buildup in our nation's history. A shortage of steel, however, quickly slowed the program’s momentum, a...

  • Dwell synopsis, comments

    Dwell

    Barry D. Jones

    Popular notions of Christian spirituality today tend to focus on getting us out of the world or getting the world out of us. Many are looking to spirituality as a means of disengag...

  • Forge of Empires synopsis, comments

    Forge of Empires

    Michael Knox Beran

    In the space of a single decade, three leaders liberated tens of millions of souls, remade their own vast countries, and altered forever the forms of national power: Abraham Linc...

  • A Savage Order synopsis, comments

    A Savage Order

    Rachel Kleinfeld

    The most violent places in the world today are not at war. More people have died in Mexico in recent years than in Iraq and Afghanistan combined. These parts of the world are inste...

  • The Influence of Sub-state Actors on National Security synopsis, comments

    The Influence of Sub-state Actors on National Security

    Minori Takahashi

    This book sheds light on the process in which the substate actor of Greenland has expanded its autonomy and strengthened its de jure participation in the national security of Denma...

  • The Forge of Christendom synopsis, comments

    The Forge of Christendom

    Tom Holland

    A grand narrative history of the reemergence of Europe following the collapse of the Roman Empire. At the approach of the first millennium, the Christians of Europe did not seem li...

  • The Forge in the Forest synopsis, comments

    The Forge in the Forest

    Michael Scott Rohan

    The siege of Kerbryhaine had been raised, the Ekwesh hordes vanquished, the Mastersmith slain. But for Alv now Elof the Smith the war was not yet won: Kerbryhaine was still a div...

  • A Forge of Killers synopsis, comments

    A Forge of Killers

    J E Cammon

    Steeler's Mill is a peculiar place, the kind where people go to forget, the kind where people go to be forgotten. A landscape of hollow homes and forsaken factories, there are plen...

  • Ecphrastic Shields in Graeco-Roman Literature synopsis, comments

    Ecphrastic Shields in Graeco-Roman Literature

    Karel Thein

    This volume takes a fresh look at ekphrasis as a textual practice closely connected to our embodied imagination and its verbal dimension; it offers the first detailed study of a la...