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A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessions, and require less learned skill. They do not expect familiarity with a standard set of mechanics, controls, and tropes. Countless casual games have been developed and published, alongside hardcore games, across the history of video games. A concerted effort to capitalize on casual games grew in the 1990s and 2000s, as many developers and publishers branded themselves as casual game companies, publishing games especially for PCs, web browsers, and smartphones. Overview Most casual games have: Fun, simple gameplay that is easy to understand Simple user interface, operated with a mobile phone tap-and-swipe interface or a one-button mouse interface Short sessions, so a game can be played during work breaks, while on public transportation, or while waiting in a queue anywhere Often, familiar visual elements, like playing cards or a Match 3 grid of objects Casual games generally cost less than hardcore games, as part of their strategy to acquire as many players as possible. Any game monetization method can be used, from retail distribution to free-to-play to ad-supported. The term "hyper-casual game" or "instant game" arose in 2017 to describe extremely easy-to-learn games that require no download, being played in an existing app like a web browser or messaging app, and that usually monetize by showing advertisements to the player. History Journalist Chris Kohler wrote in 2010 that Namco's arcade game Pac-Man (1980), which debuted during the golden age of video arcade games, may be the first casual video game, due to its "cute cast of characters and a design sensibility that appealed to wider audiences than the shoot-em-up Space Invaders." It is estimated to have been played more than ten billion times during the 20th century, making it the highest-grossing video game of all time. In 1989, Nintendo's Game Boy was released with Tetris as a free pack-in game. It was quickly learned and immensely popular, and is credited with making Nintendo's fledgling portable gaming system a success. Microsoft's Solitaire (1990), which came free with Microsoft Windows, is widely considered the first hit "casual game" on a computer, with more than 400 million people having played the game as of 2007. Subsequent versions of Windows included casual games Minesweeper, FreeCell, and Spider Solitaire. The company published four Microsoft Entertainment Packs for casual gaming on office computers from 1990 to 1992. Casual games started to flourish online in the 1990s along with the rise of the World Wide Web, with card games and board games available from paid services like AOL and Prodigy, and then from web portals, like Yahoo! Games and Microsoft's Gaming Zone. In the mid-2000s, more sites specialized in game hosting and publishing, such as Gamesville and RealNetworks. Some publishers and developers branded themselves specifically as casual game companies, like Big Fish Games, PopCap Games, and MumboJumbo. The advent of Shockwave and Flash created a boom in web-based games, encouraging designers to create simple games that could be hosted on many different websites and which could be played to completion in one short sitting. One of the most prominent casual games, Bejeweled, started out as a Flash game that could be downloaded for a fee, or purchased at retail. As late as 2009, there was still a market for US$20 casual games purchased at retail or as a download. In 2008 and 2009, casual social network games rapidly attained mainstream popularity following the release of Mafia Wars for Facebook, and Happy Farm in China. Happy Farm inspired many clones, including the most popular social network game, FarmVille (2009), which peaked at 83.76 million monthly active users in March 2010. These games innovated in viral marketing by rewarding players for sending invites to friends and posting game updates on their Facebook Wall. Casual games became popular on smartphones immediately upon their debut, with touch-screen phones like the iPhone of 2007 featuring large color displays, all-day availability to the phone owner, and intuitive tapping-and-dragging user interfaces. Video game consoles' primary audience is hardcore gamers, but there are some casual games on every game console, and Nintendo's Wii console's unique motion-sensing controller appealed to a more casual audience that was perhaps intimidated by other consoles' gamepad input devices. Wii Sports (2006), a collection of five simple sports games in which players used the game controller to swing a tennis racket or a baseball bat, was bundled with the Wii console in most territories and sold over 82 million copies as of 2019. Genres Casual games can be found in many game genres. 2000s categorizations by Big Fish Games and Gamezebo, a casual game review site named seven popular genres in casual games: Puzzle games: Bejeweled series, Collapse! series, Luxor series, Brain Age series Hidden object games: Mystery Case Files series, Mortimer Beckett series, Hidden Expedition series Adventure games: Dream Chronicles series, Aveyond series, Nancy Drew series Arcade & action games: Plants vs. Zombies, Peggle series, Feeding Frenzy series Word & trivia games: Bookworm, Bookworm Adventures series, Bonnie's Bookstore Card & board games: Slingo Quest, Lottso! Deluxe, Luxor Mahjong Simulation games (including life simulation and sports games): Wii series, Nintendogs, Cooking Mama series Party games: Mario Party series, Super Monkey Ball series, Wii Play Casual Games Association An industry group called the Casual Games Association was founded in 2005 to promote casual games and to provide educational, networking, and market research resources to casual game developers and publishers. It published a print magazine and hosted annual conferences called "Casual Connect" in Seattle, Kiev, Amsterdam and London with what it said were "upwards of 7,000 professional attendees each year". In 2018, the show was sold to media company Greenlit Content, who then rebranded the show "GameDaily Connect". See also Browser game – a game that is played using a web browser Gamer dedication spectrum Minigame – a short video game contained within another video game Social network game – a casual game with social network integration References. 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Best Seller Light Gaming Books of 2024

  • The Ex Games synopsis, comments

    The Ex Games

    Jennifer Echols

    Brace yourself for the battle of the exes.... Hayden and Nick used to be a hot item, but their brief affair ended with a highly publicized breakup. Now the two are "just friend...

  • Light synopsis, comments

    Light

    Michael Grant

    The sixth book in the New York Times bestselling Gone series by Michael Grant, is another masterful, arresting depiction of life in the FAYZ.It's been over a year since a...

  • Til Death Do Us Bard synopsis, comments

    Til Death Do Us Bard

    Rose Black

    'An absolute bearhug of a book!' SANGU MANDANNA, bestselling author of The Very Secret Society of Irregular WitchesTil Death Do Us Bard is a charming queer fantasy, perfect for fan...

  • Season of Saturdays synopsis, comments

    Season of Saturdays

    Michael Weinreb

    From an awardwinning sports journalist and college football expert: “A beautifully written mix of memoir and reportage that tracks college ball through fourteen key games, giving d...

  • Lots of Knock-Knock Jokes for Kids synopsis, comments

    Lots of Knock-Knock Jokes for Kids

    Zondervan

    Lots of KnockKnock Jokes for Kids?is the perfect collection of kidfriendly jokes that will keep you and your friends and family laughing out loud! Whether you’re stuck in the house...

  • The Diary of a Provincial Lady synopsis, comments

    The Diary of a Provincial Lady

    E.M. Delafield

    'January 22nd Robert startles me at breakfast by asking if my cold which he has hitherto ignored is better. I reply that it has gone. Then why, he asks, do I look like that? Fee...

  • The Game synopsis, comments

    The Game

    George Howe Colt

    A New York Times Notable Book A Kirkus Reviews Best Book of the Year From the bestselling National Book Award finalist and author of The Big House comes “a wellblended narrative pa...

  • Scar In Blue synopsis, comments

    Scar In Blue

    Oliver Boots

    James Encol had just enrolled into a game developer university. One day, he finds a vicious virus on his computer, that transported him into an unknown game world, which ...

  • Dude Perfect 101 Tricks, Tips, and Cool Stuff synopsis, comments

    Dude Perfect 101 Tricks, Tips, and Cool Stuff

    Dude Perfect

    You may know Dude Perfect from their mindblowing, world recordbreaking, viral trick shot?videos and hilarious Overtime videos! Now, with the guys’, massive, step by step book ...

  • The Hungry Student One Pot Cookbook synopsis, comments

    The Hungry Student One Pot Cookbook

    Spruce

    A musthave book for any student looking to cook delicious meals rustled up in university digs with only one pot to cook in you'll only have one pot to wash up! From top tips on wh...

  • When the Lights Went Out synopsis, comments

    When the Lights Went Out

    David E. Nye

    Blackoutswhether they result from military planning, network failure, human error, or terrorismoffer snapshots of electricity's increasingly central role in American society.Where ...

  • The Ember Blade synopsis, comments

    The Ember Blade

    Chris Wooding

    'The Ember Blade is hands down the best fantasy novel I've ever read' Grimdark MagazineEmpires rise, civilisations fall and one culture comes to subsume another. It's the way of th...