Sony Computer Entertainment Popular Books

Sony Computer Entertainment Biography & Facts

Sony Interactive Entertainment LLC (SIE) is an American multinational video game and digital entertainment company of Sony. Jointly established by two subsidiaries in 2016, it primarily operates the PlayStation brand of video game consoles and products. It is also the world's largest company in the video game industry based on its equity investments. In 1993, Sony and Sony Music Entertainment Japan jointly established Sony Computer Entertainment Inc. in Tokyo, which released the video game console PlayStation in Japan the following year and subsequently in the United States and Europe the year after. It founded the branches Sony Computer Entertainment America (SCEA) in May 1995 (in Foster City, California) and Sony Computer Entertainment Europe (SCEE) in July 1995 (in Liverpool). In 2010, it underwent a corporate split and established Sony Network Entertainment International (SNEI), which provided gaming-related services through the PlayStation Network and Sony Entertainment Network, including the sale of game titles and content on the PlayStation Store, as well as offering PlayStation Plus. In 2016, both companies jointly established Sony Interactive Entertainment, with its headquarters located in San Mateo, California, U.S. History Sony Computer Entertainment founding, PlayStation release, and North American expansion (1993–2005) Sony Computer Entertainment, Inc. (SCEI) was jointly established by Sony and its subsidiary Sony Music Entertainment Japan in 1993 to handle the company's ventures into the video game industry. The original PlayStation console was released on December 3, 1994, in Japan. The company's North American operations, Sony Computer Entertainment of America (SCEA), were originally established in May 1995 as a division of Sony Electronic Publishing. Located in Foster City, California, the North American office was originally headed by Steve Race. In the months prior to the release of the PlayStation in Western markets, the operations were restructured: All video game marketing from Sony Imagesoft was folded into SCEA in July 1995, with most affected employees transferred from Santa Monica to Foster City. On August 7, 1995, Race unexpectedly resigned and was named CEO of Spectrum HoloByte three days later. He was replaced by Sony Electronics veteran Martin Homlish. This proved to be the beginning of a run of exceptional managerial turnover. The PS console was released in the United States on September 9, 1995. As part of a worldwide restructuring at the beginning of 1997, SCEA and Sony Computer Entertainment Europe (SCEE) were both re-established as wholly owned subsidiaries of SCEI. The launch of the second PS console, the PlayStation 2 was released in Japan on March 4, 2000, and the U.S. on October 26, 2000. On July 1, 2002, chairman of SCEI, Shigeo Maruyama, was replaced by Tamotsu Iba as chairman. Jack Tretton and Phil Harrison were also promoted to senior vice presidents of SCE. The PlayStation Portable (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005. Creation of SCE Worldwide Studios, acquisitions, and restructure (2005–2011) On September 1, 2005, SCEI formed SCE Worldwide Studios, a single internal entity to oversee all wholly-owned development studios within SCEI. It became responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCEI-owned studios—all software is produced exclusively for the PS family of consoles. Shuhei Yoshida was named as president of Worldwide Studios on May 16, 2008, replacing Kazuo Hirai, who was serving interim after Harrison left the company in early 2008. On December 8, 2005, video game developer Guerrilla Games, developers of the Killzone series, was acquired by Sony Computer Entertainment as part of Worldwide Studios. On January 24, 2006, video game developer Zipper Interactive, developers of the Socom series, was acquired by Sony Computer Entertainment as part of Worldwide Studios. In March 2006, Sony announced the online network for its forthcoming PlayStation 3 (PS3) system at the 2006 PlayStation Business Briefing meeting in Tokyo, Japan, tentatively named "PlayStation Network Platform" and eventually called just PlayStation Network (PSN). Sony also stated that the service would always be connected, free, and include multiplayer support. The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at the Sony Pictures Studios in Culver City, California, on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006. The PSN was also launched in November 2006. On November 30, 2006, president of SCEI, Ken Kutaragi, was appointed as chairman of SCEI, while Hirai, then president of SCEA, was promoted to president of SCEI. On April 26, 2007, Ken Kutaragi resigned from his position as chairman of SCEI and group CEO, passing on his duties to the recently appointed president of SCE, Hirai. On September 20, 2007, video game developers Evolution Studios and Bigbig Studios, creators of the MotorStorm series, were acquired by Sony Computer Entertainment as part of Worldwide Studios. On April 15, 2009, David Reeves, president and CEO of SCE Europe, announced his forthcoming resignation from his post. He had joined the company in 1995 and was appointed as chairman of SCEE in 2003, and then president in 2005. His role of president and CEO of SCEE would be taken over by Andrew House, who joined Sony Corporation in 1990. The PSP Go was released on October 1, 2009, for North America and Europe, and on November 1, 2009, for Japan. On April 1, 2010, SCEI was restructured to bring together Sony's mobile electronics and personal computers divisions. The main Japanese division of SCEI was temporarily renamed "SNE Platform Inc." (SNEP) on April 1, 2010, and was split into two divisions that focused on different aspects: "Sony Computer Entertainment, Inc.", consisting of 1,300 employees who focused on the console business, and the network service business consisting of 60 to 70 employees. The network service business of SCEI was absorbed into Sony Corp's Network Products & Service Group (NPSG), which had already been headed by Hirai since April 2009. The original SCEI was then dissolved after the restructuring. The North American and European branches of SCEI were affected by the restructuring, and remained as SCEA and SCEE. Hirai, by that time SCEI CEO and Sony Corporation EVP, led both departments. On March 2, 2010, video game developer Media Molecule, developers of the PlayStation 3 (PS3) game LittleBigPlanet, was acquired by SCEI as part of Worldwide Studios. On August 23, 2010, the.... Discover the Sony Computer Entertainment popular books. Find the top 100 most popular Sony Computer Entertainment books.

Best Seller Sony Computer Entertainment Books of 2024

  • Significant Zero synopsis, comments

    Significant Zero

    Walt Williams

    From the awardwinning video game writer of such hits as Star Wars Battlefront and BioShock comes an exclusive “compelling look into a world that doesn’t like to spill its secrets t...

  • Fotografie mit der Sony RX100 IV synopsis, comments

    Fotografie mit der Sony RX100 IV

    Michael Nagel & Ulrich Dorn

    ... die perfekte Kamera für die Hosentasche (auch in Damenhandtaschen gern gesehen). Die Fachpresse ist sich einig: Understatement in Reinkultur, mehr echte Kamera geht auf kleinst...

  • Sony PlayStation VR2 User guide synopsis, comments

    Sony PlayStation VR2 User guide

    Luke Snow

    Are you ready to step into a world where gaming isn't just a pastime, but an extraordinary adventure? Luke Snow's 'Sony PlayStation VR2: A Gamer's Guide to Virtual Reality' is your...

  • Whaley V. Sony Computer Entertainment America synopsis, comments

    Whaley V. Sony Computer Entertainment America

    Fourth Appellate District Division One State of California Court of Appeal

    Sony Computer Entertainment America, Inc. (SCEA) and Shu Yoshida appeal from an order denying their motion to compel arbitration of a complaint brought against them by Christopher ...

  • The Ultimate History of Video Games, Volume 1 synopsis, comments

    The Ultimate History of Video Games, Volume 1

    Steven L. Kent

    The definitive behindthescenes history of the dawn of video games and their rise into a multibilliondollar business “For industry insiders and game players alike, this book is...

  • Sony NEX-6 synopsis, comments

    Sony NEX-6

    Jerod Foster

    Now that you’ve bought that amazing Sony NEX6, you need a book that goes beyond a tour of the camera’s features to show you exactly how to take great pictures. With Sony NEX6: From...

  • Coole Bilder mit dem Smartphone synopsis, comments

    Coole Bilder mit dem Smartphone

    Ulrich Dorn & Simone Naumann

    Ob Apple iPhone, Samsung Galaxy, das Sony oder das Huawei die modernen Smartphones der Generation 2017 er­möglichen Fotos der Profiliga. Vergessen Sie ab sofort die Knipserei im A...

  • Sony a7 Series synopsis, comments

    Sony a7 Series

    Brian Smith

    Now that you’ve bought the amazing Sony a7 series camera, you need a book that goes beyond a tour of the camera’s features to show you exactly how to use the camera to take great p...

  • The Ultimate History of Video Games, Volume 2 synopsis, comments

    The Ultimate History of Video Games, Volume 2

    Steven L. Kent

    The definitive behindthescenes history of video games’ explosion into the twentyfirst century and the war for industry power“A zippy read through a truly deep research job. You won...