Physics for Game Developers Book Reviews
Physics for Game Developers by David M Bourg & Bryan Bywalec Book Summary
If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You’ll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.
Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team.
Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision responseExplore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertiaApply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports ballsEnhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displaysCapture 3D sound effects with the OpenAL audio API
Book Name | Physics for Game Developers |
Genre | Programming |
Author | David M Bourg & Bryan Bywalec |
Published | 11 April 2013, Thursday |
Language | English |
E-Book Size | 10.61 MB |
Physics for Game Developers (David M Bourg & Bryan Bywalec) Book Reviews 2024
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Download Link | Book Format |
physics-for-game-developers-ebook.pdf | |
physics-for-game-developers-ebook.epub | EPUB |
physics-for-game-developers-ebook.kindle | KINDLE |
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Summary of Physics for Game Developers by David M Bourg & Bryan Bywalec
The Physics for Game Developers book written by David M Bourg & Bryan Bywalec was published on 11 April 2013, Thursday in the Programming category. A total of 26 readers of the book gave the book 0 points out of 5.
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