Basic Math for Game Development with Unity 3D Book Reviews

AUTHOR
Kelvin Sung & Gregory Smith
SCORE
0
TOTAL RATINGS
34

Basic Math for Game Development with Unity 3D by Kelvin Sung & Gregory Smith Book Summary

This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.

Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you’ll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. 

After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay.
You will:Understand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control

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Book Name Basic Math for Game Development with Unity 3D
Genre Programming
Published
Language English
E-Book Size 27.28 MB

Basic Math for Game Development with Unity 3D (Kelvin Sung & Gregory Smith) Book Reviews 2024

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Summary of Basic Math for Game Development with Unity 3D by Kelvin Sung & Gregory Smith

The Basic Math for Game Development with Unity 3D book written by Kelvin Sung & Gregory Smith was published on 19 December 2023, Tuesday in the Programming category. A total of 34 readers of the book gave the book 0 points out of 5.

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