Game Boy Architecture Book Reviews

AUTHOR
Rodrigo Copetti
SCORE
0
TOTAL RATINGS
186

Game Boy Architecture by Rodrigo Copetti Book Summary

The Game Boy can be imagined as a portable version of the NES with limited power, but you'll see that it included very interesting new functionality.

Architecture of Consoles: A Practical Analysis

Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new ways of working. What you see here is a series of articles that will hopefully uncover the rationale behind the latest trends in technology. They will also demonstrate why each system can't be summarised by its 'bits', megahertz, amount of RAM and whatnot.

This is not a developer manual, just an in depth introduction to how each system worked internally. Bear in mind that tech has gotten really complicated lately, so if you struggle to follow my latest articles, try reading the early ones first. They introduce many concepts and definitions that are constantly revisited. Basic knowledge of computing is preferable, however, I try really hard to adapt my content for wider audiences, so please don't be afraid to give it a try!

About this edition

This edition originates from the article initially published on my personal website, it's been re-styled to take advantage of the capabilities of eBook documents.

While identical content-wise, interactive widgets have been simplified to work with a static environment - in other words, anything that physical pages allow us :), though these will offer a link to the original article in case the reader wants to try the 'full version'. Please keep this in mind when you see references to interactivity throughout the writings.

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Book Name Game Boy Architecture
Genre Computers
Published
Language English
E-Book Size 2.53 MB

Game Boy Architecture (Rodrigo Copetti) Book Reviews 2024

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Game Boy Architecture E-book (PDF, PUB, KINDLE) Download

Game Boy Architecture ebook game-boy-architecture (2.53 MB) download new links will be update!

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Other Books from Rodrigo Copetti
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NES Architecture 0/5 0 $3.99
PlayStation 2 Architecture 0/5 0 $3.99
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PSP Architecture 0/5 0 $3.99
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Summary of Game Boy Architecture by Rodrigo Copetti

The Game Boy Architecture book written by Rodrigo Copetti was published on 21 February 2019, Thursday in the Computers category. A total of 186 readers of the book gave the book 0 points out of 5.

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