Gym Boost Popular Books

Gym Boost Biography & Facts

Pokémon involves catching and training fictional creatures called "Pokémon" and using them to battle other trainers' Pokémon. Each successive generation of games builds upon this concept by introducing new Pokémon, items, and gameplay concepts. Game structure Each game in the Pokémon series takes place in a fictional region of the Pokémon world, typically based on a real-world location, and begins with the player receiving a starter Pokémon, usually from that region's Pokémon Professor. Players have the option to choose one of three different types of Pokémon: a Grass type, a Fire type, and a Water type, though many starter Pokémon gain an additional type upon evolution. Many games include a rival character, who receives the Pokémon whose type is advantageous against the player's starter Pokémon. By traveling around the region, catching and evolving Pokémon, and defeating other Trainers in battle, the player increases the size and strength of their Pokémon collection. A major subplot of most games is to defeat a criminal organization, whose intents are usually trying to take over the world through the misuse of the game's legendary Pokémon. Various facilities can be found throughout the Pokémon world such as Pokémon Centers, Poké Marts, and Pokémon Gyms. At a Pokémon Center, the player can have their Pokémon healed for free and access the PC, where players can organize their collection of Pokémon, store and withdraw items, and have their Pokédex rated. Before X and Y, this is also where players can link up with other game cartridges or cards to battle or trade with other players. Poké Marts are shops where players can buy items with the money they win during battles; certain cities may have specialized shops, like a pharmacy or a department store. Periodically, a town will contain a Pokémon Gym, which houses a powerful Trainer known as a Gym Leader that functions as a boss. Victory against them grants the player a Gym Badge; after collecting eight Gym Badges, the player may challenge the region's Elite Four and Champion (in Pokémon Sword and Shield, the Elite Four is replaced by the Champion Cup, a single-elimination tournament that determines who gets the right to challenge the Champion). Gyms are absent in Sun, Moon, Ultra Sun, and Ultra Moon, being replaced by trials that serve a similar purpose. Once the player completes the goal of conquering all 8 Gyms (or all Trials) or if the player's Pokémon are strong enough, the player then learns more about the legend of the region and can open the opportunity to summon, battle, and catch the mascot Legendary Pokémon at a certain location. Additionally, completing the main storyline opens up other features in the games; this is primarily done by allowing passage into otherwise inaccessible places. Many games also have facilities dedicated to battling, such as the Battle Frontier, Battle Tower, and Battle Maison. Afterward, the game remains virtually open-ended, with the ultimate goal of the player being to obtain at least one member of each of the different species of Pokémon, thus completing the Pokédex. Pokémon battles Battles between Pokémon are the central game mechanic of the Pokémon games. Within the game, they are used to train Pokémon to gain experience and become stronger, earn prize money, and to progress through the game's story. Battles can also be done between players by connecting two game systems. Pokémon uses a turn-based system. The player may carry between one and six Pokémon in their active party; the first Pokémon in the lineup is automatically sent into battle. At the start of each turn, both sides may use a move, use an item, switch their active Pokémon out for another in their party, or attempt to flee from battle if against a wild Pokémon. Each Pokémon uses moves to reduce their opponent's HP to zero, at which point the Pokémon faints and is unable to battle. When an opponent's Pokémon faints, the player's Pokémon receives experience points; when a Pokémon accumulates enough, then its level increases. If the player's Pokémon faints, they may select another Pokémon from their active party to battle; in battles against wild Pokémon, the player may attempt to flee instead. If all of a player's Pokémon faint, the player loses the battle. This causes the player to lose some money and return to the last Pokémon Center they visited. Double and triple battles Pokémon Ruby and Sapphire introduced Double Battles, in which the opposing teams battle with two Pokémon at a time. Though the basic mechanics remain the same, certain moves may affect multiple targets at once, and some affect the ally as well as the opponents. Additionally, some Abilities work only in Double Battles. Multi Battles were also introduced, with four Trainers in teams of two. The third-generation games only included Double Battles against other Trainers, but Diamond and Pearl introduced Double Battles with wild Pokémon under certain circumstances. Black and White also introduced Triple Battles and Rotation Battles. In Triple Battles, both teams send out three Pokémon at once, with all three battling simultaneously. In Rotation Battles, both sides send out three Pokémon at once, but only use one at a time. The Pokémon which is battling can be switched out with the other two without using up a turn. Battle facilities In addition to the Pokémon Gyms and other battles to advance the plot, side games and post-game areas have been introduced in subsequent editions of the Pokémon games that extend the gameplay. First introduced in Pokémon Crystal, the Battle Tower, Battle Subway, Battle Maison, and Battle Tree are game features accessible outside of the main storyline where the player faces several Trainers in succession with a limited set of their Pokémon and receive prizes in the form of otherwise rare items. The Battle Frontier was introduced in Pokémon Emerald, replacing the Battle Tower as found in the Ruby and Sapphire games. In addition to having its own Battle Tower with the same rules as the previous ones, the Battle Frontier adds several other game mechanics that make battles unique in the end game. Examples include the Battle Palace's prohibition on choosing what moves the Pokémon uses and the Battle Factory's random rental Pokémon. Instead of prizes, the player is awarded Battle Points (BP) which can be traded for rare items or TMs. The Diamond and Pearl Battle Towers use this same system, and it is replaced by a Battle Frontier in Pokémon Platinum. The HeartGold and SoulSilver games also have a Battle Frontier, identical to that of the Platinum version, where the Battle Tower was found in Crystal. After a series of battles in each venue, players encounter Frontier Brains who are challenged in the same fashion as all other battles, and the player will either earn a Symbol (in Emerald) or a Commemorative Print (in Platinum) for winning. The Frontier Brains can be challenged a second time to more advanced versions of the S.... Discover the Gym Boost popular books. Find the top 100 most popular Gym Boost books.

Best Seller Gym Boost Books of 2024

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    Healthiest You Ever

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  • The Health Fix synopsis, comments

    The Health Fix

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